Real-time Game Technology is quickly becoming the go to communication tool to visualize, simulate and entertain across a range of industries. Unreal Engine 4 is leading the way in real time technology innovation. This 16 Week Course will deconstruct UE4 interface and common actors to its different art, design and scripting components and shine light to the overall game creation process using Unreal Engine 4. At the end of the course students will have a solid foundation of the game creation workflows. Students will be able to create their own game projects from scratch with all the necessary game assets to have a solid understanding how real time technology complements their current studies and a strong foundation to build on.
教师介绍：Tomasz Dzierza is a AR/VR/Game developer/designer based in Shanghai. He has previously worked at Crytek and Spicyhorse Games. His previous credits include Lead Level Designer on Alice Madness Returns published by EA and American McGees Grimm by GameTap. Tomasz started his career 17 years ago as a game design and animation instructor. He now focuses on providing interactive AR/VR solutions using real-time technologies for media, entertainment and enterprise while creating his own independent games and side projects for fun.